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Text File  |  1999-10-01  |  9KB  |  115 lines

  1. TERRAIN\TerrainStream.cpp (137): setCTM: CTM LasVegas already loaded. Nothing to do.  
  2. OBJECTSLAYER\ObjectsLayer.cpp (893): Can't get TerTypeFile path from section "CTM0" at "C:\Janes\USAF\Resource\Missions\CTM_DB.ini"  
  3. OBJECTSLAYER\TCoverMgr.cpp (306): ERROR: No directory name for cover data in Tgen.ini file  
  4. TERRAIN\TerrainStream.cpp (137): setCTM: CTM LasVegas already loaded. Nothing to do.  
  5. OBJECTSLAYER\ObjectsLayer.cpp (893): Can't get TerTypeFile path from section "CTM0" at "C:\Janes\USAF\Resource\Missions\CTM_DB.ini"  
  6. OBJECTSLAYER\TCoverMgr.cpp (306): ERROR: No directory name for cover data in Tgen.ini file  
  7. TERRAIN\TerrainStream.cpp (137): setCTM: CTM LasVegas already loaded. Nothing to do.  
  8. OBJECTSLAYER\ObjectsLayer.cpp (893): Can't get TerTypeFile path from section "CTM0" at "C:\Janes\USAF\Resource\Missions\CTM_DB.ini"  
  9. OBJECTSLAYER\TCoverMgr.cpp (306): ERROR: No directory name for cover data in Tgen.ini file  
  10. TERRAIN\TerrainStream.cpp (137): setCTM: CTM LasVegas already loaded. Nothing to do.  
  11. OBJECTSLAYER\ObjectsLayer.cpp (893): Can't get TerTypeFile path from section "CTM0" at "C:\Janes\USAF\Resource\Missions\CTM_DB.ini"  
  12. OBJECTSLAYER\TCoverMgr.cpp (306): ERROR: No directory name for cover data in Tgen.ini file  
  13. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__stationi
  14. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__stationh
  15. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__stationgun
  16. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__stationg
  17. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__stationfla
  18. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__stationf
  19. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__statione
  20. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__stationd
  21. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__stationc
  22. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__stationb
  23. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__stationa
  24. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__spdbru1
  25. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__spdbru2
  26. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__spdbru
  27. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__spdbrd2
  28. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__spdbrd1
  29. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__spdbrd
  30. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ruddel2
  31. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ruddel1
  32. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ruddel
  33. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__rightpyloncam
  34. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__refuel_point
  35. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__refuel_hatch2
  36. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__refuel_hatch1
  37. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__refuel_hatch
  38. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__pilot
  39. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__lt_spot_d1_999_1_5_1
  40. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__lt_spot_d0_999_1_5_1
  41. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__lt_rw_b9_090_1_1_1
  42. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__lt_rr_b9_999_1_1_1
  43. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__lt_rfw_b9_900_1_1_1
  44. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__lt_lw_b9_900_1_1_1
  45. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__lt_lfw_b9_900_1_1_1
  46. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__lt_fr_b9_999_1_1_0
  47. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__lt_fl_b9_999_1_1_0
  48. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__leftpyloncam
  49. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgr2
  50. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgr1
  51. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgr
  52. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgl2
  53. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgl1
  54. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgl
  55. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgf2
  56. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgf1
  57. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgf
  58. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgdrr2__
  59. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgdrr_
  60. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgdrl
  61. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgdrf2
  62. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgdrf1
  63. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgdrf
  64. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgdr
  65. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__hook2
  66. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__hook1
  67. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__height
  68. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__gearcam
  69. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__enginel1
  70. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__enginel
  71. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__endwingr
  72. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__endwingl
  73. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__elevar2
  74. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__elevar1
  75. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__elevar
  76. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__eleval2
  77. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__eleval1
  78. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__eleval
  79. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__canopy
  80. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__camera
  81. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ailerr2
  82. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ailerr1
  83. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ailerr
  84. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ailerl2
  85. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ailerl1
  86. OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ailerl
  87. OBJECTSLAYER\TextureCache.cpp (31): Texture leak PILOT.BMP - 1 users
  88. OBJECTSLAYER\TextureCache.cpp (31): Texture leak f16c_h1.BMP - 1 users
  89. OBJECTSLAYER\TextureCache.cpp (31): Texture leak f16c_h.BMP - 2 users
  90. OBJECTSLAYER\Msg.cpp (419): **************** Memory LOG ****************
  91. OBJECTSLAYER\ClumpsPrimitive.cpp (220): 18 allocations, 2898 bytes allocated.
  92. OBJECTSLAYER\ClumpsPrimitive.cpp (219): 18 allocations, 22240 bytes allocated.
  93. OBJECTSLAYER\ClumpsPrimitive.cpp (23): 179 allocations, 3636 bytes allocated.
  94. OBJECTSLAYER\ClumpsPrimitive.cpp (22): 179 allocations, 29088 bytes allocated.
  95. OBJECTSLAYER\ClumpsPrimitive.cpp (148): 18 allocations, 8484 bytes allocated.
  96. OBJECTSLAYER\ClumpsPrimitive.cpp (366): 8 allocations, 432 bytes allocated.
  97. OBJECTSLAYER\ClumpsLoad.cpp (319): 8 allocations, 4736 bytes allocated.
  98. OBJECTSLAYER\ClumpsPrimitive.cpp (646): 1 allocations, 3114 bytes allocated.
  99. OBJECTSLAYER\ClumpsPrimitive.cpp (643): 1 allocations, 20928 bytes allocated.
  100. OBJECTSLAYER\ClumpsPrimitive.cpp (597): 1 allocations, 24 bytes allocated.
  101. OBJECTSLAYER\ClumpsPrimitive.cpp (587): 1 allocations, 592 bytes allocated.
  102. OBJECTSLAYER\ClumpsLoad.cpp (1210): 74 allocations, 43808 bytes allocated.
  103. OBJECTSLAYER\ClumpsPrimitive.cpp (1002): 124 allocations, 15096 bytes allocated.
  104. OBJECTSLAYER\ClumpsPrimitive.cpp (1001): 124 allocations, 105280 bytes allocated.
  105. OBJECTSLAYER\ClumpsPrimitive.cpp (811): 737 allocations, 27024 bytes allocated.
  106. OBJECTSLAYER\ClumpsPrimitive.cpp (810): 737 allocations, 216192 bytes allocated.
  107. OBJECTSLAYER\ClumpsPrimitive.cpp (927): 124 allocations, 63056 bytes allocated.
  108. OBJECTSLAYER\ClumpsPrimitive.cpp (1126): 80 allocations, 2976 bytes allocated.
  109. OBJECTSLAYER\ClumpsLoad.cpp (1126): 6 allocations, 3552 bytes allocated.
  110. TERRAIN\TerrainHeightMap.cpp (100): 1 allocations, 657666 bytes allocated.
  111. OBJECTSLAYER\Sprite.cpp (350): 20 allocations, 2800 bytes allocated.
  112. OBJECTSLAYER\ClumpsMaterialDict.cpp (129): 17 allocations, 1700 bytes allocated.
  113. OBJECTSLAYER\Color.cpp (593): 1 allocations, 392 bytes allocated.
  114. OBJECTSLAYER\Msg.cpp (435): Maximum 1235434 bytes allocated.
  115.