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PC Gamer (Italian) 47
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PC Gamer IT CD 47 2-2.iso
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USAF
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USAFDEMO.EXE
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data1.cab
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Game_Data
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3DObjects
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error.c
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Text File
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1999-10-01
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9KB
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115 lines
TERRAIN\TerrainStream.cpp (137): setCTM: CTM LasVegas already loaded. Nothing to do.
OBJECTSLAYER\ObjectsLayer.cpp (893): Can't get TerTypeFile path from section "CTM0" at "C:\Janes\USAF\Resource\Missions\CTM_DB.ini"
OBJECTSLAYER\TCoverMgr.cpp (306): ERROR: No directory name for cover data in Tgen.ini file
TERRAIN\TerrainStream.cpp (137): setCTM: CTM LasVegas already loaded. Nothing to do.
OBJECTSLAYER\ObjectsLayer.cpp (893): Can't get TerTypeFile path from section "CTM0" at "C:\Janes\USAF\Resource\Missions\CTM_DB.ini"
OBJECTSLAYER\TCoverMgr.cpp (306): ERROR: No directory name for cover data in Tgen.ini file
TERRAIN\TerrainStream.cpp (137): setCTM: CTM LasVegas already loaded. Nothing to do.
OBJECTSLAYER\ObjectsLayer.cpp (893): Can't get TerTypeFile path from section "CTM0" at "C:\Janes\USAF\Resource\Missions\CTM_DB.ini"
OBJECTSLAYER\TCoverMgr.cpp (306): ERROR: No directory name for cover data in Tgen.ini file
TERRAIN\TerrainStream.cpp (137): setCTM: CTM LasVegas already loaded. Nothing to do.
OBJECTSLAYER\ObjectsLayer.cpp (893): Can't get TerTypeFile path from section "CTM0" at "C:\Janes\USAF\Resource\Missions\CTM_DB.ini"
OBJECTSLAYER\TCoverMgr.cpp (306): ERROR: No directory name for cover data in Tgen.ini file
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__stationi
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__stationh
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__stationgun
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__stationg
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__stationfla
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__stationf
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__statione
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__stationd
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__stationc
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__stationb
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__stationa
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__spdbru1
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__spdbru2
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__spdbru
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__spdbrd2
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__spdbrd1
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__spdbrd
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ruddel2
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ruddel1
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ruddel
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__rightpyloncam
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__refuel_point
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__refuel_hatch2
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__refuel_hatch1
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__refuel_hatch
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__pilot
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__lt_spot_d1_999_1_5_1
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__lt_spot_d0_999_1_5_1
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__lt_rw_b9_090_1_1_1
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__lt_rr_b9_999_1_1_1
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__lt_rfw_b9_900_1_1_1
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__lt_lw_b9_900_1_1_1
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__lt_lfw_b9_900_1_1_1
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__lt_fr_b9_999_1_1_0
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__lt_fl_b9_999_1_1_0
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__leftpyloncam
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgr2
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgr1
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgr
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgl2
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgl1
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgl
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgf2
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgf1
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgf
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgdrr2__
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgdrr_
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgdrl
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgdrf2
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgdrf1
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgdrf
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ldgdr
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__hook2
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__hook1
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__height
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__gearcam
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__enginel1
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__enginel
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__endwingr
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__endwingl
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__elevar2
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__elevar1
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__elevar
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__eleval2
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__eleval1
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__eleval
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__canopy
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__camera
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ailerr2
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ailerr1
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ailerr
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ailerl2
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ailerl1
OBJECTSLAYER\ClumpsLoad.cpp (1037): Clumps leak f16c_h.P3D__ailerl
OBJECTSLAYER\TextureCache.cpp (31): Texture leak PILOT.BMP - 1 users
OBJECTSLAYER\TextureCache.cpp (31): Texture leak f16c_h1.BMP - 1 users
OBJECTSLAYER\TextureCache.cpp (31): Texture leak f16c_h.BMP - 2 users
OBJECTSLAYER\Msg.cpp (419): **************** Memory LOG ****************
OBJECTSLAYER\ClumpsPrimitive.cpp (220): 18 allocations, 2898 bytes allocated.
OBJECTSLAYER\ClumpsPrimitive.cpp (219): 18 allocations, 22240 bytes allocated.
OBJECTSLAYER\ClumpsPrimitive.cpp (23): 179 allocations, 3636 bytes allocated.
OBJECTSLAYER\ClumpsPrimitive.cpp (22): 179 allocations, 29088 bytes allocated.
OBJECTSLAYER\ClumpsPrimitive.cpp (148): 18 allocations, 8484 bytes allocated.
OBJECTSLAYER\ClumpsPrimitive.cpp (366): 8 allocations, 432 bytes allocated.
OBJECTSLAYER\ClumpsLoad.cpp (319): 8 allocations, 4736 bytes allocated.
OBJECTSLAYER\ClumpsPrimitive.cpp (646): 1 allocations, 3114 bytes allocated.
OBJECTSLAYER\ClumpsPrimitive.cpp (643): 1 allocations, 20928 bytes allocated.
OBJECTSLAYER\ClumpsPrimitive.cpp (597): 1 allocations, 24 bytes allocated.
OBJECTSLAYER\ClumpsPrimitive.cpp (587): 1 allocations, 592 bytes allocated.
OBJECTSLAYER\ClumpsLoad.cpp (1210): 74 allocations, 43808 bytes allocated.
OBJECTSLAYER\ClumpsPrimitive.cpp (1002): 124 allocations, 15096 bytes allocated.
OBJECTSLAYER\ClumpsPrimitive.cpp (1001): 124 allocations, 105280 bytes allocated.
OBJECTSLAYER\ClumpsPrimitive.cpp (811): 737 allocations, 27024 bytes allocated.
OBJECTSLAYER\ClumpsPrimitive.cpp (810): 737 allocations, 216192 bytes allocated.
OBJECTSLAYER\ClumpsPrimitive.cpp (927): 124 allocations, 63056 bytes allocated.
OBJECTSLAYER\ClumpsPrimitive.cpp (1126): 80 allocations, 2976 bytes allocated.
OBJECTSLAYER\ClumpsLoad.cpp (1126): 6 allocations, 3552 bytes allocated.
TERRAIN\TerrainHeightMap.cpp (100): 1 allocations, 657666 bytes allocated.
OBJECTSLAYER\Sprite.cpp (350): 20 allocations, 2800 bytes allocated.
OBJECTSLAYER\ClumpsMaterialDict.cpp (129): 17 allocations, 1700 bytes allocated.
OBJECTSLAYER\Color.cpp (593): 1 allocations, 392 bytes allocated.
OBJECTSLAYER\Msg.cpp (435): Maximum 1235434 bytes allocated.